ERIK ENGSTRÖM
WELCOME
You find yourself faced with my stunning yet tasteful website. If you're looking for my games you can find them below. If you're interested in learning more about me you can visit the about page. If you'd like to see some of my art you can do so in the gallery.
I am currently searching for a job in game development. You can reach me at talkwithwriks@gmail.com
PREVIOUS WORK
TOMOHANA on itch
Character animations, player related code, project/game architecture. Made in Unity.
FROG DUTY on itch
Character controller and animations. Backend code. Made in Unity. Part of 7DFPS game jam.
Blackwell Fishing on itch
Project architecture, story, level loading, scene transitions. Animation. Made in Unity.
Winner of the 2022 AGES Game Jam.
SCAN-IT
Code, animations, player-world interactions, scene management, project architecture. Made in Unity. Owned by Embracer now.
Nominated at SGC 2023.
+ some unannounced stuff that I cant show yet!!
SKILLS
PROGRAMMING
I have an extensive history writing code for real time applications. I am familiar with, including but not limited to;
C#, GDScript, Python, HTML/CSS, GLSL/HLSL, Lua, Fortran, ZScript
Godot, Unity, GZDoom, SFML, .NET, GameMaker
In 2024 I received my bachelor's degree in Information Technology, focusing on Game Programming. I was educated at the University of Skövde. I have 6+ years of experience coding.
GRAPHICS
I love making art! Here's some creative software I am familiar with:
Blender, Maya, Bryce3D, Trenchbroom, Hammer editor
Krita, Photoshop, Aseprite, GIMP, Paint.NET
Its hard to compile everything I've made over the years, but the gallery section features a bunch of artwork.
AWARDS / NOMINATIONS
SAGA Nominee 2024.
First place. AGES Game jam. 2023.
Second place. SGC Nominee. 2023.
First place. AGES Game Jam. 2022.
Second place. LBS 24 hours. 2020.
Shared first place. LBS 24 hours. 2019.
First place. LBS 24 hours. 2018.
Second place. Film competition in Kungsbacka. 2012.
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(-4-n-n-A!-(24)-w-R-i-k-Z-)